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LOCTITECNTHE EVERYDAY PLAY CLUB

Solo · FREE PLAY

Visual Memory

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Memory
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THE PLAYBOOK · LOCTITECN

Read before your next round of Visual Memory

Take a moment with Visual Memory before moving to another game. Select every square that was shown. Selecting an unshown square ends the session. Use the example below to understand a decision. Keep the instructions close while learning this activity. Use the example below to understand a decision.

Practice beyond the first move

Locate the buttons and input area before beginning a long round. Use the on-screen labels to avoid an accidental restart. Keep the objective visible.

What you are aiming for

Select every square that was shown. Selecting an unshown square ends the session. Use the instructions to see which actions move you towards it. Try to explain the aim in your own words.

The steps to play

  1. Start a round and watch the highlighted cells.
  2. Wait until the board hides the pattern.
  3. Select the positions you remember; order does not matter.
  4. Complete the pattern to advance.

Controls

Use the on-screen controls with a mouse or touch. On a smaller screen, keep the active part of the board within view. Look at the feedback after the action.

One way to understand the rules

If the four corner squares were shown, select those four corners in any order. Apply the same reasoning to the position in your own round. Keep the game’s format in mind.

A mistake to avoid

Unlike Sequence Memory, this game does not require the original order. Read the feedback to see why an action did not have the expected result. Keep the stated aim separate from side details such as animation or appearance. Progress is measured by the game’s own completion or scoring rules.

Clarifying the way this game works

For this browser game, what is the goal of Visual Memory?

The key detail is this: Select every square that was shown. Selecting an unshown square ends the session.

While reading the Guide, how do I control Visual Memory?

Keep this in mind: Use the on-screen controls with a mouse or touch.

What example helps explain Visual Memory?

If the four corner squares were shown, select those four corners in any order.

For my first round, what should I watch out for in Visual Memory?

For clarity: Unlike Sequence Memory, this game does not require the original order.

For a quick reminder, what format does Visual Memory offer?

Keep this in mind: Play using the solo mode shown on this page. Read the controls before starting a new round.

While reading the Guide, which play mode does Visual Memory use?

The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.

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